Battles of the Askari Legion: Swimming with Sharks


[Voicelog Rabam] DagNuk, brother to DocNuk, commited his pirate fleet to the Askari Legion expedition into Tau space. The Askari legion seeks opportunity in this sector, by liberating humans under the heel of the Tau, and seizing advantage by allying with the Tau splitting from their main government. Decades will be spent surveying, scouting, and building rapport.

141st Force-Rabam arrived at the former Imperial planet of Daelus VI, now Fio’La Vash’ya as part of DagNuk’s Freebootaz fleet of pirates. Force Rabam has been developing an understanding of the forces and factions in the island continent of Daelus Minor. The Tau razed most of the official Imperial centers of government, but failed to destroy all of the databanks left neglected. Working with human freedom fighters, we got locations of possible surviving databanks and probable access codes for them.

Recovery of the data is our primary mission. Due to the multi-phase surveillance net the Tau installed all over Daelus Minor, we might get detected even with the advanced jamming equipment installed in our wagons. Ground teams will the sweep the area looking for the databanks, while mobile forces will provide support in case of detection. Our maps of the underground levels are incomplete, but might be useful in case of deployment of cadres larger than we can avoid or fight.

Our ground teams consisted of full platoons of boyz with a couple specialists attached with portable jammers and scanners for both the databanks and the multi-phase tau sensors. If a ground team got in trouble, they would signal for the reaction group, consisting of meganobz in trukks and flashgitz in battlewagons. A few koptas acted as outriders to find, slow, and confuse enemy forces in the area.

Warlord Rabam led a team that recovered two databanks, but my team also was also the one a force from the local Tau base reacted to. We set jammers to high gain, dispersed in the ruins, signaled the reaction force, and readied for the fight. Our first surprise was the outrider koptas reporting a riptide battlesuit. Accompanying the riptide were three crisis suits packing mega-armor-warboss-killing dual plasma rifles. Teams of fire warriors in skirmish lines swept through the ruins looking for us.

The suits and fire warriors crept toward us with boldness. At least until their sensors finally detected the simultaneous arrival of our reaction force of outriders, flashgitz, battlewagons, and meganobz. As the reaction force rushed the Tau, the boyz and I ran forward to catch up to the action. As the reaction force hit the Tau, our second surprise appeared in the form of three Tau bombers.

The meganobz rushed a squad of fire warriors and got stuck in, after getting DocNuk’s trukk busted again. Despite suppressing a pair of tetras, they successfully designated the meganobz and the plasma crisis suits blasted them. In short order, the bombers disabled the wagons and the flash gits out. Flash gits blasted the riptide, the suits, and another fire warrior squad. Drones from the bombers blasted most of the boyz, despite the “care” from Doc Rekkfist. At this point, the remaining Tau withdrew, we repaired the vehicles, and we transmitted the recovered databanks. The boyz and nobz got loaded quickly, but gathering the gretchin took many painful hours.

What went poorly: Intel from our human allies, the outriders, and kommando scouts failed to reveal the extent of the responsiveness and support the local cadre force had. We pulled three battlewagons and a dozen trukks for this mission and while all were rated 1A status, three-six and three-seven were fine, but three-four battlewagon had a wheel drive failure on both! wheel axles, and I had to sent it back less than a day into the mission. Big Mek Garbunak will have some answering for this once we return. When the cadre force reacted to our presence, their roving drone patrols caused some of the gretchin scouring for scraps to scatter, and it took almost 30 hours until we gathered them finally at the tertiary rally point.

What went well: While the Tau detected us and reacted in force, we data-captured the phases they used to detect us and should be able to be much stealthier until they change up (about 400 hours if they follow their manual, almost as bad as Imperials.) Despite taking forever to gather the grots, they recovered much from the ruins, including 47 units of iridium. Most important, our understanding of which playbook these Tau use, is coming into much better focus. Soon, our teams of kommandos can deploy in safer conditions.

Battle Report

Orks, Derry: 2 units of 10 flashgits in battlewagons with rams, kannons, 4 rokkits each. Trukk with 3 meganobs, one with killsaws and bosspole. 4 deffkoptas with rokkits. Mega armor warboss with bosspole and painboy leading 30 shoota boyz (3 big shootas) with PK and boss pole.

Tau, Zach: (Estimate) 2 fire warrior squads, 3 crisis suits with dual plasma, riptide, 3 bomber formation, 2 tetras

Orks seize and move the trukk of meganobs and the flashgits battlewagons flat out. First Tau turn shooting did very little. On the second turn, the flashgits/battlewagons moved slightly forward while they blasted most of the main fire warrior squad. The meganobs assault, kill most of the other fire warrior squad, and chase them back a little.

A kopta shook one of the tetra pair, and shook both because of the squadron rules, but they still got two markers on the meganobs, allowing the plasma crisis suits to roll hot and blast all three meganobs. The shark bombers swept in and put some damage on the wagons and two drones from the bombers killed about half the boyz over two turns.

The final turn we played (due to following event coming up) had the battlewagons, flashgits, and a kopta all fail to finish off the main fire warriors squad (failing to get the 3 malestrom VP.) The VP were 2 to 2, so we called it a draw even though the Tau were getting a little thin.

img_6844Bulk of Tau force

img_6845Turn 1 initial rush by Orks. DokNuk’s trukk with meganobs speeding forward

img_6847Turn 2 view of final battlewagon positions. Warboss and boyz in the background

img_6848Arrival of the sharks, blasting the battlewagons

img_6850Sharks after disabling both wagons, before the remaining suits and the riptide were blasted

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