Information about our battle on Ghul Jensen Manufactorum Facility LV 426: http://www.orkology.com/2016/09/02/battles-of-the-askari-legion-clearance-of-facility-lv426/
Flash! Boom! The sky lit up from horizon to horizon and only moments later we felt the rumble of the strikes. My whole body pulsed with Waaagh energy and the same feeling brought great cheers from the boyz and even the grizzled meganobz. Across the sky sparkled a grand meteor shower, revealing both the beauty of this world, but also the awesome power of the Red Waaagh fleet. Our fleet overhead delivered the precision strikes we needed and this mission began to feel like another triumphal conquest of another of these endless fortress complexes.
Six hours before, I stood together with the War Council of the Askari Legion Sanctus Reach of the Red Waaagh. Our War Council was in the bridge briefing room of the Battlekrooza Gutrippa, part of a fleet of a thousand ships and millions of Orks. Glorious Waaagh energy pulsed throughout the fleet and each of us. A detachment of the Legion joined the Red Waaagh and our detachment fights in the Sanctus Reach. Once again, I have been entrusted by the Askari Legion to lead force of awesome capability. For this mission, my kommand consisted of forces specialized for destruction of fortress complexes, my confidence remained high of our success. Engaging in battle with the enemy warms my heart much more than the months of remote machinations with the various knightly houses of this doomed world.
Through the darkness we crept our vehicles close to the fortresses, after a bumpy but uneventful planetfall. Swiftly we traveled, to easily slip under the defensive umbrella of these fortress complexes. FC-XLI, this target fortress complex, as our scouts, intercepts, and intelligence predicted, garrisoned by Cadian Imperial Guard with a most excellent bodyguard of Ogryn, was a precious target. We finally found the same Ogryn that smashed us in a skirmish on the Agri world of Squire’s Rest, months before the invasion of Alaric Prime. I arranged a fat bounty of teef to motivate everyone and ensure destruction of the Ogryn. I gave assault kommand to Doc Ruzgrum while I coordinated fires and reserves for our multiple simultaneous assaults on four fortress complexes from a hide in a mountain nearby. Doc lacks the panache to lead a force long term, but I remained confident his aggressiveness would carry the force to success.
After I gave the signal, the sky screamed and flashed with endless strikes from our orbital fleet. Doc ordered theFC-XLI force forward and they surged from positions which the previously eased vehicles were hidden in (as did the other assault forces too.) The FC-XLI assault force consisted of meganobs and docs in trukks and boys in battlewagons. Our rehearsals focused on rapid overrun, destruction, and seizure of fortresses.
Assaults on other fortress complexes earlier and the rehearsals meant the assault on LV426 went as smoothly as these things can go. The defenders could not react until the Meganobs had already deployed from the trukks and almost were upon the south central fort. Assault by meganob skirmish line against the LV426 fort and defender mix matrixed acceptably in our simulations, but the uncertainty and variance was high enough to aversely affect mission success. The boyz in battlewagons provided the local reserve and weight to the assault, but were later ineffective due to Imperial artillery coverage, but I am getting ahead of myself.
The meganobs hit hard across the entire south face of the complex and with the killsaw refits, easily took down the south central fort and swept the entire southern trench line. One battlewagon of boyz got lost due to following the wrong marker trail, but I noticed in time and got them into battle after a reroute. These late boyz arrived just in time to push toward the center of the fortress complex to seize it. Once the south central fort got sawed down, the Ogryn counter assaulted and although bloodied by my initial orbital strike, the brutes capably engaged and bloodied the meganobs. The Ogryn held them for quite some time before being overcome.
About this time, artillery fires from a Manticore battery and two Basilisk batteries made it untenable to the boyz to deploy from the battlewagons to sweep the fortress. While this slowed the consolidation, Doc Ruzgrum swept the complex quickly enough and quite thoroughly. The post battle wrap up went well, and we left most of the stragglers to flee to spread knowledge of our arrival, as per standard Blood Axe procedure. The Legion’s policy is to reach out to our Ogryn brothers and have them tell the other Ogryn about the opportunities for friendship with the Legion. We left our Askari Legion death cards on the corpses of these Ogryn and I paid the teef bounty to Doc Ruzgrum and his surviving meganobs. Note: Our simulations over counted the losses among the meganobs, especially calculating afterwards all the heavy artillery strikes. Some assaults get lucky and the assault on FC-XLI was one such assault.
Post battle analysis revealed excellent precision of our initial strikes. Surely the endless strikes on the Ghul Jensen hive world, the outrageous number of training classes, and countless simulation runs all made a difference. Unfortunately, Mek-quant Chodbrar still reported our performance as 2% under performing, and the ordnance loading crew for battery B34 and I both underwent additional training. Aargh!
Doug and I plan to fight through the entire Red Waaagh (Santus Reach) campaign. This was our first mission, The Red Waaagh Descends. This planet strike mission has a different force organization from normal missions.
Orks, Derry: 3 Painboy each supporting a 5 meganob unit in trukks as part of Ghazlghkull’s Bullyboyz, 3 units of 20 boyz each with PK and boss pole nob in battlewagons with rams and 4 rokkits.
IG, Doug: (Estimate) 3 auto cannon heavy weapons units, 4 IG squads, 3 Ogryn with priest, 3 wyvern, 2 basilisk, manticore, 2? command squads
Mission is planet strike and goal is to take the center of the fort. Imperials set up and must garrison each defensive structure. We set up the map just like the book showed. All Orks arrive from reserve and go first. Both sides roll for reserves from the first turn. Six orbital strikes put two wounds on each Ogryn, destroyed on wyvern, destroyed the half the mortars on another wyvern, out a hit on the south central fort.
I got all units except one battlewagon of boyz (which arrived turn 3.) The three trukks moved and deployed all the meganobs in a line. the battlewagons of boyz went flat out on the flanks. The initial shooting took out only about 3 meganobs out of the 15.
On turn 2, all the nobs swept forward, killing the two IG squads on the southern walls and destroyed the south central fort (with killsaws on two meganobs, destroying the fort was highly likely.) On the IG turn, the Ogryn and priest charged the meganobs and held them for two turns.
On turn 3, the other nobs swept forward and destroyed heavy weapons squads, taking a couple more meganob losses over the turn, mainly due to lasgun fire. One of the flanking meganob units destroyed a wyvern.
On turn 4, the battle ended with a few more losses. The two basilisks and manticore fired on meganobs the entire time and did 15-20 wounds which would have instantly killed any meganob that had two wounds. Of the 20 or so of these wounds suffered during the battle, all but 2 were saved and all two were on meganobs with one wound already. None of the feel no pain rolls were missed on the plasma gun shots (and there were only two plasma guns.) Easily 5 or so more meganobs should have been killed during this battle, but good luck made a hard situation for the defenders much harder.
Summary: Orks win with 5 points for objective and both players got 1 point for slay the warlord.
FC-XLI with garrison, surveillance views
Fort center after orbital bombardment
End of Ork turn 2
Turn 3 view of the battlewagon pushing for the center