Non-Stop Doctrine

Image Copyright Games Workshop LTD, used under fair use provisions

  • Non-Stop Doctrine/Ork, Lexmechanic Sierra 4531, Classification 21-A.


The common view of Ork vehicles is a horde heading toward Imperial positions belching noxious smoke clouds and with no real hope of prevailing. Quick defeat of an Ork horde by superior Imperial technology and faith is a common theme of most Imperial accounts and training scenarios. The assumption is that Orks can only manufacture junk and their capabilities are laughable at best.

Inaccurate stereotypes like these result in misunderstanding and underestimating foes, causing unnecessary losses of Imperial assets. This data log entry resolves to correct common errors regarding this topic. Assumptions about the fragile nature and low quality of Ork technology do not represent its actual capabilities.

One of the fundamental doctrines of Ork culture is Non-Stop. Ork technology, especially personal equipment and vehicles, are built to a different standard than Imperial or other races. Reliability, redundancy, relentlessness, and similar qualities represent key characteristics of Ork tech. While this may not seem to match observed characteristics, the reasons will become clear with additional background and explanation.

Ork tech is expected to be durable, but gear is not expected to survive combat conditions for long. The ubiquitous availability of meks, grot riggers, grot oilers, etc. means most problems which occur can be fixed as they occur. Non-stop doctrine means the unavailability of any asset is considered unacceptable and all current assets are expected to be part of any combat effort. The ubiquity of mechanical repair assets, combined with Ork operational doctrine, makes the doctrine of non-stop possible.

You may ask what about equipment or vehicles undergoing maintenance, refit, repair, overhaul, etc.? Assets under any conditions are designed, maintained, and treated as if they may be needed any any moment. So if a tank is having fluid replacement, Ork meks have no issues with running the vehicle dry or with limited fluids, even it the tank may have both limited capability and lack its normal reliability. The Orks see this compromise as the best way to maximize assets into a combat effort. If the vehicle seizes and becomes inoperable, at least it contributed to the combat effort more than if it did not show up at all. Damaged and destroyed vehicles can rapidly be put back into action.

Endless field reports document former Imperial vehicles which were destroyed in action, even with catastrophic destruction, being returned to action in under an hour by the Orks. Often these vehicles no longer have the same capability they had before, with obvious weaknesses in armor or armaments that are exploited by Imperial forces. But the remarkable speed which these and other assets are returned to action in any capability are remarkable.

Contrast this with field reports of Imperial combat units conducting simple preventive checks and maintenance and being unavailable during the hours-long process. Having entire units of Imperial assets unavailable during combat efforts often represents significant and unnecessary challenges for Imperial field commanders.


Ork equipment sacrifices quality and top performance for readiness. Orks view equipment readiness to be the top priority and their operational doctrine fully supports this priority in all situations.

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